Welcome to the Ultimate Cheerleading Glossary covering 150 cheerleading terms, brought to you by Cheer Daily! Whether you’re a seasoned cheerleader or new to the sport, understanding the terminology is crucial to mastering the skills and stunts. This comprehensive glossary covers everything from basic moves to advanced stunts, ensuring you’re well-prepared for any cheerleading challenge. Dive in and get to know the language of cheerleading!
Aerial
USASF defines an aerial as a cartwheel or walkover executed without placing hands on the ground (in the tumbling context).
Arabesque
Body position for stunting where the flyer stands on one leg with the other leg extended straight behind, arms in a T; the entire stunt group should face the side.
Arabian
A flip that takes off backwards, does a half turn, and lands facing the front.
Around the World
Advanced cheerleading jump in which the legs come up in a pike, then open to a toe touch before landing.
Athlete Fall
Routine deduction given when individual athlete drop/fall to the performance floor during tumbling or jump skills.
Awesome
Extension with the flyer’s feet close together, also known as a Cupie.
Backbend
Position in which the feet and hands maintain contact with the floor while the back arches and stomach pushes up toward the ceiling (see also: bridge).
Back Handspring
Tumbling skill that involves jumping backwards and passing through a handstand position before landing back on the feet.
Back Tuck
Back flip with legs in a tucked position.
Backspot/Back Base
Stunt position in the back of the stunt group responsible for maintaining contact with the flyer’s ankles and calling the counts for the stunt.
Baja
Stunt in which the flyer does a front flip while maintaining contact with a brace on the floor. Technical name is a suspended roll.
Barrel Roll
A flyer is tossed from a cradle position, executes a full twist parallel to the ground before being caught in the cradle position again. Also called a “log roll”.
Base
Stunt position that does the lifting.
Basket Toss
Stunt where bases throw the flyer in the air and the flyer performs a skill before being caught. The bases’ hands interlock like a woven basket.
Blades
Hand position with hands flat and fingers together.
Block
The bounce or pop action in the shoulders needed for tumbling skills such as a back handspring.
Body Position
The skill performed by a flyer in a single-legged stunt.
Boundary Violation
Occurs when an athlete steps outside the performance mat area during a routine.
Bow and Arrow
Single-leg body position where the flyer extends one leg straight up, grabbing with the opposite arm. The other arm is extended in a T in front of the leg, creating a shape that resembles a bow and arrow.
Brace
A prep-level stunt group whose flyer maintains contact with another group’s flyer as they perform a skill.
Breakaway/Breakthrough Banner
A large banner that the team runs through as they enter the field or court before a game. Some teams make a new paper banner for each game, others invest in a fabric or vinyl banner for multiple uses.
Bridge
A foundational tumbling skill where the hands and feet maintain contact with the ground while the belly button extends toward the ceiling.
Broken T
A motion with both arms bent parallel to the ground with fists in front of shoulders.
Buckets
Motion with both arms extended directly in front of the body, parallel to each other and the ground; fists face toward the ground as if holding two buckets of water.
Building Bobble
Routine deduction given when a building skill almost drops/falls, but is saved before losing full control.
Building Fall
Routine deduction given when a building skill drops/falls uncontrolled to a cradle, load in, or prone position.
Bump Down
Stunt dismount that essentially performs the stunt in reverse to end in the beginning load position.
Camp
An intensive practice where cheerleaders are taught a range of skills and materials, often by an outside instructor. These can be single-day or multi-day events involving travel.
Candlesticks
Motion with both arms extended directly in front of the body, parallel to each other and the ground; fists face inward as if holding two candles straight up.
Captain
A member of the team chosen by the coach or their teammates to serve as a leader. Captain responsibilities vary from team to team.
Cartwheel
Foundational tumbling skill that takes off from the tumbler’s dominant leg, passes sideways through a handstand position with the legs apart, ending on the opposite leg. It resembles the spokes of a wagon or cart wheel as it turns.
Chair Sit
Partner stunt where the flyer is in a liberty-style position while the base has one hand under her seat and the other hand supporting her lower ankle.
Chant
A short phrase or series of words and letters that is yelled with motions and repeated multiple times to encourage the crowd to yell along. These are performed throughout a game and make up a majority of sideline “cheering”.
Cheer
A longer string of phrases that is yelled and incorporates motions, jumps, stunts, tumbling, and often spirit props. These are generally performed between quarters, during halftime or timeouts, or as a standalone routine for a competition.
Chin-Chin
Stunting body position in which the flyer brings one leg up and hooks her foot under her chin.
Clap
Bringing the hands together in the blade position in front of the chest; a clap is not very loud and is primarily used for appearance.
Clasp
Bringing the hands together in a cupped position in front of the chest; a clasp is used most often in cheerleading as it creates a louder sound than a clap.
Clean
Standing with feet together and arms pressed tightly to the sides.
Clinic
A shorter version of camp, usually lasting a few hours; can cover several areas or focus on one specific area (a stunt clinic, for example).
Combo Pass
A tumbling sequence combining two or more skills (e.g., round-off back handspring back tuck). The combination adds to a team’s difficulty score.
Competition
Event where multiple cheerleading teams perform a routine and are evaluated by a panel of judges to receive the highest score.
Cradle
Stunt dismount where the bases release the flyer’s feet and catch her in a reclined position, bases should have one arm under the flyer’s legs and the other behind her/his back.
Creativity
How original and visually appealing a team’s stunts, formations, or transitions are. Judges look for choreography that flows smoothly and captures attention while following rules.
Crop
Long sleeve garment worn underneath a uniform shell and ending underneath the bust. Should be form-fitted.
Crossover Athlete
A cheerleader who competes on more than one team within the same gym. Many Event Producers limit the number of crossovers per athlete and team to prevent scheduling conflicts during events.
Cupie
Partner stunt where a singular base is holding both of the flyer’s feet in one hand in an extended position. (This term is sometimes used interchangeably with “awesome” when referring to group stunts).
Daggers
Motion with both arms bent in front of the chest, elbows pointing down, and fists facing each other.
Dead Mat
A foam mat without springs underneath used by school teams for practice and competition.
Difficulty
Refers to the level of challenge in the skills performed—how advanced, complex, or risky the elements are. Difficulty is set within the level of the team.
Double
Short for “double full”; a variety of skills that incorporate two full twists such as a cradle or layout.
Dismount
The method used to get out of a stunt.
Double Nine
Jump where one leg extends straight in front and the other bends so that the foot is touching the knee to create a “9” shape, with arms mimicking that motion.
Drill
An exercise or part of a skill that is performed repetitively to increase understanding and muscle memory for that specific part of the skill.
Elevator
Also known as a prep, this is a foundational stunt. Two bases and a backspot hold the flyer at shoulder-level on both feet.
Execution / Technique
A judging category focused on how cleanly and safely a skill is performed. Even simple skills can score high when executed with strong form, control, and synchronization.
Extension
Stunt where the flyer stands on both feet, with the bases’ arms fully extended overhead.
Flex Division
A USASF-recognized division created to make all-star cheer more accessible. FLEX teams practice less frequently, travel less, and have fewer time commitments while still competing on the same scoring system as other teams. Designed for families seeking lower-cost, lower-time cheer options.
Flyer
The cheerleader that is lifted in the air during stunts.
Formation
The placement of cheerleaders on the floor or sideline during a routine. Common formations are windows or a V.
Free Stretch
Very similar to a heel stretch, but the flyer lets go of the foot and extends both arms to the side, using her strength to keep the leg in the air.
Front Handspring
Tumbling skill that takes off forward and passes through the handstand position (legs together) before landing on the feet.
Front Hurdler
Jump where one leg extends straight in the front and the other bends in the back, arms are most often in a touchdown motion, but can also be in a high V. The leg in front determines whether it is a “right” or “left” jump.
Front Spot
Stunt position that provides additional support in the front of the stunt by grabbing the flyer’s shins or the bases’ wrists. A front spot is generally used when first learning a stunt, though they are frequently used in basket tosses for added height.
Front Tuck/Punch Front
Front flip without hands. In cheerleading, a punch front with a step out is often used at the beginning of a tumbling pass before a round-off to add difficulty.
Full
Any skill with a 360-degree rotation. Often used to refer to a full-twisting layout.
Full Down
A cradle with a full twist before the catch.
Full Up
When the flyer does a full spin at the beginning of the stunt in transition from the load-in before hitting the final position.
Full-Out
When a team performs all aspects of a routine during practice, including stunts, jumps, and tumbling. (During practice, a team may “mark” parts of a routine to save energy).
Gameday Competition
A relatively recent addition to cheerleading competition, the gameday division evaluates school teams on a band dance, a crowd involvement cheer, an offense or defense chant, and the team’s fight song dance.
Grip
How the bases hold the flyer’s foot for a stunt.
Heel Stretch
Stunting body position where the flyer pulls one leg up diagonally in front of the body, the other arm does a high V.
Helicopter
Flyer is tossed in a prone position and rotates on the horizontal axis before being caught again, resembling the blades of a helicopter. Can also be performed with multiple groups who all toss their flyer to the group next to them as the flyers hold hands.
Herkie
Jump where one leg extends to the side as in a toe touch and the other is bent with the knee pointing down. Traditionally performed with the arms in a punch motion. Named after Lawrence Herkimer.
High V
Motion with both arms at about a 45-degree angle overhead, fists should be facing out.
Hit Zero
A phrase used when a team performs a routine with no deductions—meaning no falls, safety violations, or timing errors.
Hitch
Body position in stunting where a flyer stands on one leg while the other leg is bent and connects to another stunt group.
Hurdle
Running tumbling element used by an athlete to gain power and momentum before the round-off.
Inversion
Any stunt where the flyer’s feet are higher than her head.






